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396 4297d 13h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4297d 13h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4298d 17h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4300d 22h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
392 4301d 20h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
391 4304d 16h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4304d 21h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
389 4305d 15h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
388 4308d 18h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
387 4310d 22h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
386 4311d 12h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
385 4312d 19h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  
384 4313d 15h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
383 4314d 11h h266 /highres/screen/ Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.  
382 4314d 15h loomsday /highres/ #216 polymerized  
381 4314d 23h loomsday /highres/ #353 polymerized  
380 4317d 12h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
379 4319d 21h leod /highres/sprites/ Polymost : drop old models 0913_fence, 2581_scuba  
378 4320d 0h leod /highres/sprites/firstperson_polymost/ Obsolete Polymost texture 2510_devastator.png removed  
377 4320d 17h loomsday /highres/ oops  

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