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573 3870d 7h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3874d 7h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3875d 9h spiker / 0280  
570 3876d 10h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3877d 4h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3881d 14h spiker /highres/sprites/ Mightyboot update  
567 3881d 16h spiker /highres/textures/ 5099-5104 update  
566 3884d 5h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
565 3885d 8h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3885d 10h spiker /highres/sprites/  
563 3885d 10h spiker /highres/sprites/ quick kick update  
562 3885d 11h spiker /highres/sprites/ new mighty boot  
561 3886d 16h spiker / 4900-4902 duke - tag, was difficult, lol  
560 3887d 9h leod / UserMapHacks: Plug and Pray Remake, MHK reviews  
559 3889d 16h leod / PNGOUT nitpicking  
558 3890d 8h spiker /highres/sprites/characters/ optimized  
557 3890d 8h spiker /highres/sprites/characters/ Added some detail  
556 3890d 9h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3890d 14h spiker /highres/sprites/characters/ terminator last second update  
554 3891d 12h spiker /highres/sprites/ 1356-1357 terminator  
553 3894d 11h spiker /highres/textures/ 0362_d update  
552 3894d 11h spiker /highres/ 4228, 4229  
551 3894d 13h spiker /highres/sprites/ Part 2  
550 3894d 13h spiker /highres/sprites/ Duke restored.  
549 3895d 6h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
548 3898d 14h spiker /highres/screen/menu/ updated screens  
547 3902d 13h leod / #2710 : 2013Cycloid model v1.2 by Tea Monster

UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01
 
546 3914d 12h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels
 
545 3917d 16h spiker /highres/sprites/ Chaingun muzzle flash improvment  
544 3918d 18h spiker /highres/sprites/ Pistol hand update  
543 3919d 8h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3920d 5h loomsday /highres/ #0259 polymerized  
541 3920d 7h loomsday /highres/ not sure if metal or concrete but meh...  
540 3920d 10h loomsday /highres/ #1179 polymerized  
539 3921d 6h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3921d 9h loomsday /highres/ tile #243 polymerized  
537 3925d 14h spiker /highres/textures/ 5099-5104 update  
536 3952d 13h leod /maphacks/ UserMapHacks: In Duke We Trust aka Nitefall; MHK reviews  
535 3954d 10h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
534 3954d 18h nightfright /highres/sprites/characters/ Updated Duke model skins (#1405) by Tea Monster