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Rev Age Author Path Log message Diff
649 3483d 22h loomsday /highres/ tile #348 +norm +spec  
648 3495d 15h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3509d 19h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3525d 13h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3539d 20h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3567d 12h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3569d 19h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3589d 21h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3608d 11h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3619d 16h leod / UserMapHacks: big update  
639 3635d 17h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3658d 13h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3667d 16h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3668d 18h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3686d 13h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3707d 20h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3721d 19h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3728d 18h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3730d 16h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3732d 16h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 

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