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Rev Age Author Path Log message Diff
331 4435d 8h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4436d 20h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4437d 1h spiker /highres/sprites/ more tweaks  
328 4440d 4h spiker /highres/ 4288 + shrinker projectile color match  
327 4441d 7h spiker /highres/sprites/ Trooper optimization  
326 4441d 8h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4441d 9h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4441d 21h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4442d 2h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4442d 3h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4442d 9h spiker /highres/sprites/ more pistol and hands fixes  
320 4444d 21h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4444d 21h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4447d 0h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4447d 4h leod /highres/textures/ Polymost grass #2  
316 4447d 4h leod /highres/ Polymost grass #1  
315 4447d 22h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4448d 2h spiker /highres/sprites/firstperson/ small tweak  
313 4448d 3h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4448d 21h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4450d 6h leod /highres/ Fix brace  
310 4450d 7h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4452d 21h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4452d 23h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4453d 3h leod /highres/ fix 724_d  
306 4453d 10h leod /highres/ JPG->PNG conversions reverted  
305 4453d 22h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4453d 23h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4453d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4454d 9h leod /highres/textures/ fix case of 1151 #2  
301 4454d 9h leod /highres/textures/ fix case of 1151 #1  
300 4454d 9h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4454d 19h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4455d 12h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4466d 8h spiker /highres/sprites/  
296 4467d 3h spiker /highres/sprites/  
295 4473d 10h spiker /highres/ 281  
294 4474d 2h spiker /highres/ Added 4266  
293 4474d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4476d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)