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292 4464d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
/highres/textures/0707_7_d.png
/highres/textures/0708_7_d.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L7.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu/2492_ver.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0023_rpg.md3
/highres/sprites/pickups/0024_freezer.md3
/highres/sprites/pickups/0025_shrinker.md3
/highres/sprites/pickups/0028_shotgun.md3
/highres/sprites/pickups/0029_devastator.md3
/highres/sprites/pickups/0032_expander.md3
/highres/sprites/pickups/0037_freezerammo.md3
/highres/sprites/pickups/0045_expander_ammo.md3
/highres/sprites/pickups/0046_crystal.md3
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0060_keycard.md3
/highres/sprites/props.def
/highres/sprites/props/0058_spacesuit.md3
/highres/textures.def
/hrp_readme.txt
291 4474d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
/E4L2.mhk
/E4L4.mhk
/highres/screen/menu/2492_ver.png
/highres/screen/menu/widescreen/3293_wide.png
/hrp_readme.txt
252 4752d 10h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2493.png
/highres/screen/menu/2493_new.png
/highres/screen/menu/2492_version.png
/highres/screen/menu/2493.jpg
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E2L1.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/menu.def
/highres/screen/menu/2492.png
/highres/screen/menu/2497.png
/highres/screen/menu/2498.png
/highres/screen/menu/2499.png
/highres/sprites/ice.def
/hrp_readme.txt
89 5134d 6h devastator / Added dynamic lights for polymer :P  
/E4L2.mhk
10 5326d 8h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
/highres/sprites/props/0920.png
/highres/sprites/props/4431_g.png
/highres/sprites/props/4432_g.png
/E1L1.mhk
/E1L2.mhk
/E1L3.mhk
/E1L4.mhk
/E1L5.mhk
/E1L6.mhk
/E1L8.mhk
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk
/highres/screen/hud/0046_shrinkcrystal.png
/highres/screen/hud/2470_holoduke.png
/highres/screen/menu.def
/highres/sprites/characters/1405_duke.png
/highres/sprites/characters/1405_duke_10.png
/highres/sprites/characters/1405_duke_11.png
/highres/sprites/characters/1405_duke_12.png
/highres/sprites/characters/1405_duke_13.png
/highres/sprites/characters/1405_duke_14.png
/highres/sprites/characters/1405_duke_15.png
/highres/sprites/characters/1405_duke_16.png
/highres/sprites/characters/1405_duke_21.png
/highres/sprites/characters/1405_duke_23.png
/highres/sprites/decals/4445.png
/highres/sprites/effects/2066.png
/highres/sprites/effects/2067.png
/highres/sprites/effects/2068.png
/highres/sprites/effects/2069.png
/highres/sprites/effects/2070.png
/highres/sprites/effects/2071.png
/highres/sprites/effects/2072.png
/highres/sprites/effects/2073.png
/highres/sprites/effects/2074.png
/highres/sprites/effects/2075.png
/highres/sprites/effects/2076.png
/highres/sprites/effects/2077.png
/highres/sprites/effects/2078.png
/highres/sprites/effects/2079.png
/highres/sprites/effects/2270.png
/highres/sprites/effects/2271.png
/highres/sprites/effects/2272.png
/highres/sprites/effects/2273.png
/highres/sprites/effects/2274.png
/highres/sprites/effects/2275.png
/highres/sprites/effects/2276.png
/highres/sprites/effects/2277.png
/highres/sprites/effects/2278.png
/highres/sprites/effects/2279.png
/highres/sprites/effects/2280.png
/highres/sprites/effects/2281.png
/highres/sprites/effects/2282.png
/highres/sprites/effects/2283.png
/highres/sprites/effects/2310.png
/highres/sprites/effects/2311.png
/highres/sprites/effects/2312.png
/highres/sprites/effects/2313.png
/highres/sprites/effects/2314.png
/highres/sprites/effects/2315.png
/highres/sprites/effects/2316.png
/highres/sprites/effects/2317.png
/highres/sprites/effects/2318.png
/highres/sprites/effects/2319.png
/highres/sprites/effects/2320.png
/highres/sprites/effects/2321.png
/highres/sprites/effects/2322.png
/highres/sprites/effects/2323.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2524_pistol.md3
/highres/sprites/monsters.def
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/highres/sprites/props.def
/highres/sprites/props/4410_letter.png
/highres/sprites/props/4430.png
/highres/sprites/props/4431.png
/highres/sprites/props/4432.png
/highres/sprites/props/4458_gumballmachine.png
/highres/sprites/props/4459_gumballmachine_broken.png
/highres/sprites/props/4496_broom.png
/highres/sprites/props/4497_mop.png
/highres/sprites/props/4502.png
/highres/sprites/props/4503.png
/highres/sprites/props/4557_tampon.png
/highres/sprites/signs/1044.png
/highres/sprites/switches.def
/highres/sprites/switches/0712_lightswitch.png
/highres/sprites/switches/4483.png
/highres/textures.def
/hrp_readme.txt
5 5464d 5h parkar / fixing case on mhk.  
/E2L1.mhk
/E2L10.mhk
/E2L11.mhk
/E2L2.mhk
/E2L3.mhk
/E2L4.mhk
/E2L5.mhk
/E2L6.mhk
/E2L7.mhk
/E2L8.mhk
/E2L9.mhk
/E3L1.mhk
/E3L10.mhk
/E3L11.mhk
/E3L2.mhk
/E3L3.mhk
/E3L4.mhk
/E3L5.mhk
/E3L6.mhk
/E3L7.mhk
/E3L8.mhk
/E3L9.mhk
/E4L1.mhk
/E4L10.mhk
/E4L11.mhk
/E4L2.mhk
/E4L3.mhk
/E4L4.mhk
/E4L5.mhk
/E4L6.mhk
/E4L7.mhk
/E4L8.mhk
/E4L9.mhk