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Rev Age Author Path Log message Diff
184 4868d 9h loomsday /highres/ parallaxbias fix for #412  
183 4869d 3h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4870d 3h loomsday /highres/  
180 4875d 5h loomsday /highres/textures/ revised  
179 4875d 5h loomsday /highres/ #372 revised, #368 polymerized  
178 4876d 5h loomsday /highres/ #462-#464 tileset polymerized  
177 4876d 21h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4894d 5h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4894d 9h loomsday /highres/  
174 4913d 6h nightfright / Fixed: #345_s (tga -> png)  
173 4913d 6h nightfright / Maphacks update (by Micky C)  
172 4924d 15h devastator /highres/ Added def for texture 0345 (d n s)  
171 4924d 15h devastator /highres/textures/ 3d texture 0345  
170 4924d 16h devastator /highres/ added def for texture (d s n g) 347  
169 4924d 16h devastator /highres/textures/ 0347 textures only  
168 4925d 4h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4925d 8h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4926d 3h loomsday /highres/ #460 polymerized by Devastator  
165 4926d 5h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4927d 0h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  

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