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Rev Age Author Path Log message Diff
291 4480d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4481d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4481d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4486d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4515d 22h spiker /highres/  
286 4521d 9h spiker /highres/ 4154  
285 4547d 20h nightfright / Reverted to previous versions: 341-343  
284 4603d 20h loomsday /highres/sprites/props/ doublesided now  
283 4604d 9h spiker /highres/  
282 4604d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4607d 9h nightfright / Modified: #341, 343  
280 4614d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4662d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4671d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4671d 0h spiker /highres/  
275 4678d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4679d 22h loomsday /highres/ polyTile #367  
273 4679d 23h spiker /highres/ 885 polymerized  
272 4680d 4h spiker /highres/textures/  
271 4680d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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