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Rev Age Author Path Log message Diff
292 4470d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4480d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4480d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4480d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4485d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4514d 23h spiker /highres/  
286 4520d 10h spiker /highres/ 4154  
285 4546d 22h nightfright / Reverted to previous versions: 341-343  
284 4602d 21h loomsday /highres/sprites/props/ doublesided now  
283 4603d 11h spiker /highres/  
282 4603d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4606d 10h nightfright / Modified: #341, 343  
280 4613d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4661d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4670d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4670d 2h spiker /highres/  
275 4678d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4678d 23h loomsday /highres/ polyTile #367  
273 4679d 1h spiker /highres/ 885 polymerized  
272 4679d 5h spiker /highres/textures/  

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