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Rev Age Author Path Log message Diff
300 4460d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4460d 17h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4461d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4472d 6h spiker /highres/sprites/  
296 4473d 2h spiker /highres/sprites/  
295 4479d 8h spiker /highres/ 281  
294 4480d 1h spiker /highres/ Added 4266  
293 4480d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4482d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4492d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4492d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4493d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4497d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4527d 1h spiker /highres/  
286 4532d 12h spiker /highres/ 4154  
285 4558d 23h nightfright / Reverted to previous versions: 341-343  
284 4614d 23h loomsday /highres/sprites/props/ doublesided now  
283 4615d 12h spiker /highres/  
282 4615d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4618d 12h nightfright / Modified: #341, 343  

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