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396 4307d 6h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4307d 6h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4308d 9h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4310d 14h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
392 4311d 12h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
391 4314d 9h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4314d 14h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
389 4315d 7h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
388 4318d 10h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
387 4320d 14h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
386 4321d 4h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
385 4322d 12h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  
384 4323d 7h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
383 4324d 4h h266 /highres/screen/ Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.  
382 4324d 8h loomsday /highres/ #216 polymerized  
381 4324d 16h loomsday /highres/ #353 polymerized  
380 4327d 5h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
379 4329d 14h leod /highres/sprites/ Polymost : drop old models 0913_fence, 2581_scuba  
378 4329d 17h leod /highres/sprites/firstperson_polymost/ Obsolete Polymost texture 2510_devastator.png removed  
377 4330d 10h loomsday /highres/ oops  
376 4330d 13h leod /highres/sprites/ Cleanup : some Polymost-only textures moved  
374 4336d 11h leod /highres/sprites/ Fix #+ß´@ typo.  
373 4336d 15h leod / Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes.
 
372 4350d 7h loomsday /highres/ #373-375 polymerized  
371 4354d 9h loomsday /highres/ #4222 polymerized + #4221n heightmap fix  
370 4354d 10h loomsday /highres/ #4223 polymerized  
369 4354d 15h loomsday /highres/ #4221 polymerized  
368 4355d 7h loomsday /highres/textures/ dafail  
367 4357d 23h h266 /highres/ Fix formatting error in definition for 0417_d.  
366 4362d 5h loomsday /highres/ #857 revised, spec and alt pals tested on E3L6, looks quite okay  
365 4362d 10h loomsday /highres/ #417 polymerized  
364 4362d 17h loomsday /highres/ #460 revised (polymer)  
363 4365d 23h loomsday /highres/ #454 revised [polymer]  
362 4366d 6h h266 /highres/screen/ improved crosshairs  
361 4368d 9h loomsday /highres/sprites/effects/ a bit of enhancement  
360 4375d 12h loomsday /highres/textures/ polymost texture upd  
359 4375d 12h loomsday /highres/ new polymost #367 & #368  
358 4379d 8h loomsday /highres/ polymost #369 texture revised  
357 4379d 11h loomsday /highres/textures/ polymost version of #354  
356 4379d 14h loomsday /highres/ polymost #317, #318 revised