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594 3825d 6h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3830d 8h loomsday /highres/textures/ resolution and cosmetic update  
589 3851d 10h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3851d 10h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3852d 3h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3852d 4h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3852d 10h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 3852d 14h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3853d 3h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3853d 5h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3853d 7h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3854d 6h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3854d 7h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3855d 7h loomsday /highres/ tile #196 polymerized  
573 3872d 7h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3876d 7h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3877d 9h spiker / 0280  
570 3878d 10h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3879d 5h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3883d 14h spiker /highres/sprites/ Mightyboot update  
567 3883d 16h spiker /highres/textures/ 5099-5104 update  
565 3887d 9h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3887d 10h spiker /highres/sprites/  
563 3887d 11h spiker /highres/sprites/ quick kick update  
562 3887d 12h spiker /highres/sprites/ new mighty boot  
561 3888d 16h spiker / 4900-4902 duke - tag, was difficult, lol  
559 3891d 16h leod / PNGOUT nitpicking  
558 3892d 8h spiker /highres/sprites/characters/ optimized  
557 3892d 8h spiker /highres/sprites/characters/ Added some detail  
556 3892d 9h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3892d 14h spiker /highres/sprites/characters/ terminator last second update  
554 3893d 12h spiker /highres/sprites/ 1356-1357 terminator  
553 3896d 12h spiker /highres/textures/ 0362_d update  
552 3896d 12h spiker /highres/ 4228, 4229  
551 3896d 13h spiker /highres/sprites/ Part 2  
550 3896d 14h spiker /highres/sprites/ Duke restored.  
549 3897d 7h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
548 3900d 15h spiker /highres/screen/menu/ updated screens  
547 3904d 14h leod / #2710 : 2013Cycloid model v1.2 by Tea Monster

UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01
 
546 3916d 13h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels