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621 3740d 1h loomsday /highres/ tile #441 polymerized  
620 3740d 1h loomsday /highres/ tile #310 polymerized  
619 3746d 18h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3747d 5h loomsday /highres/ sprite #915 polymerized  
617 3747d 23h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3748d 21h loomsday /highres/ #1191 fake polymerization  
615 3748d 22h loomsday /highres/ #1174/1175 polymerized  
614 3751d 17h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3754d 9h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3754d 18h loomsday /highres/sprites/ #134 polymerized  
611 3766d 1h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3766d 18h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3766d 22h loomsday /highres/sprites/ model #584 polymerized  
608 3767d 19h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3767d 22h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3772d 5h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3775d 0h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3777d 18h loomsday /highres/sprites/props/ sprite #621 revised  
603 3777d 22h loomsday /highres/ #150 polymer version revised  
602 3778d 22h loomsday /highres/ #795 polymerized + new polymost version  
601 3781d 23h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3782d 3h loomsday /highres/ tile #705/706 polymerized  
599 3788d 23h loomsday /highres/ animated tile #294-296 polymerized  
598 3789d 7h loomsday /highres/ tile #451/452 polymerized  
597 3789d 22h loomsday /highres/ tile #453 polymerized  
595 3804d 20h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3810d 20h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3815d 23h loomsday /highres/textures/ resolution and cosmetic update  
589 3837d 0h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3837d 1h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3837d 18h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3837d 19h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 3838d 0h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 3838d 5h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3838d 18h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3838d 20h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3838d 22h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3839d 21h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3839d 21h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3840d 21h loomsday /highres/ tile #196 polymerized