Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
629 3732d 15h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3732d 16h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3734d 17h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3736d 16h loomsday /highres/ tile #609 is now proper polymer  
625 3739d 13h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3743d 15h loomsday /highres/ hmm.. looks like something from a todo list  
623 3745d 13h loomsday /highres/ tile #446 polymerized  
622 3745d 14h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3745d 18h loomsday /highres/ tile #441 polymerized  
620 3745d 18h loomsday /highres/ tile #310 polymerized  
619 3752d 12h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3752d 23h loomsday /highres/ sprite #915 polymerized  
617 3753d 16h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3754d 15h loomsday /highres/ #1191 fake polymerization  
615 3754d 16h loomsday /highres/ #1174/1175 polymerized  
614 3757d 11h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3760d 2h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3760d 12h loomsday /highres/sprites/ #134 polymerized  
611 3771d 18h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3772d 11h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3772d 15h loomsday /highres/sprites/ model #584 polymerized  
608 3773d 12h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3773d 16h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3777d 22h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3780d 17h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3783d 12h loomsday /highres/sprites/props/ sprite #621 revised  
603 3783d 15h loomsday /highres/ #150 polymer version revised  
602 3784d 16h loomsday /highres/ #795 polymerized + new polymost version  
601 3787d 16h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3787d 21h loomsday /highres/ tile #705/706 polymerized  
599 3794d 16h loomsday /highres/ animated tile #294-296 polymerized  
598 3795d 0h loomsday /highres/ tile #451/452 polymerized  
597 3795d 16h loomsday /highres/ tile #453 polymerized  
595 3810d 14h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3816d 14h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3821d 16h loomsday /highres/textures/ resolution and cosmetic update  
589 3842d 18h loomsday /highres/ oops... forgot to set the scale on #4282  
588 3842d 18h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 3843d 11h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3843d 12h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)