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Rev Age Author Path Log message Diff
635 3672d 11h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
633 3707d 17h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3714d 16h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3716d 14h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3718d 14h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3722d 13h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3722d 13h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3724d 14h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3726d 13h loomsday /highres/ tile #609 is now proper polymer  
625 3729d 11h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3733d 13h loomsday /highres/ hmm.. looks like something from a todo list  
623 3735d 11h loomsday /highres/ tile #446 polymerized  
622 3735d 12h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3735d 15h loomsday /highres/ tile #441 polymerized  
620 3735d 16h loomsday /highres/ tile #310 polymerized  
619 3742d 9h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3742d 20h loomsday /highres/ sprite #915 polymerized  
617 3743d 13h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3744d 12h loomsday /highres/ #1191 fake polymerization  
615 3744d 13h loomsday /highres/ #1174/1175 polymerized  
614 3747d 8h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3749d 23h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3750d 9h loomsday /highres/sprites/ #134 polymerized  
611 3761d 16h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3762d 9h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3762d 13h loomsday /highres/sprites/ model #584 polymerized  
608 3763d 9h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3763d 13h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3767d 19h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3770d 15h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3773d 9h loomsday /highres/sprites/props/ sprite #621 revised  
603 3773d 12h loomsday /highres/ #150 polymer version revised  
602 3774d 13h loomsday /highres/ #795 polymerized + new polymost version  
601 3777d 13h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3777d 18h loomsday /highres/ tile #705/706 polymerized  
599 3784d 13h loomsday /highres/ animated tile #294-296 polymerized  
598 3784d 21h loomsday /highres/ tile #451/452 polymerized  
597 3785d 13h loomsday /highres/ tile #453 polymerized  
595 3800d 11h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3806d 11h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;