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332 4416d 22h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
330 4418d 16h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4418d 21h spiker /highres/sprites/ more tweaks  
328 4422d 0h spiker /highres/ 4288 + shrinker projectile color match  
327 4423d 2h spiker /highres/sprites/ Trooper optimization  
326 4423d 4h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
324 4423d 17h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4423d 21h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4423d 22h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4424d 4h spiker /highres/sprites/ more pistol and hands fixes  
320 4426d 17h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4426d 17h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4428d 19h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4428d 23h leod /highres/textures/ Polymost grass #2  
316 4428d 23h leod /highres/ Polymost grass #1  
315 4429d 17h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4429d 21h spiker /highres/sprites/firstperson/ small tweak  
313 4429d 22h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4430d 17h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4432d 1h leod /highres/ Fix brace  

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