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Rev Age Author Path Log message Diff
332 4429d 15h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
330 4431d 9h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4431d 14h spiker /highres/sprites/ more tweaks  
328 4434d 17h spiker /highres/ 4288 + shrinker projectile color match  
327 4435d 20h spiker /highres/sprites/ Trooper optimization  
326 4435d 21h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
324 4436d 10h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4436d 15h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4436d 16h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4436d 22h spiker /highres/sprites/ more pistol and hands fixes  
320 4439d 10h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4439d 11h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4441d 13h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4441d 17h leod /highres/textures/ Polymost grass #2  
316 4441d 17h leod /highres/ Polymost grass #1  
315 4442d 11h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4442d 15h spiker /highres/sprites/firstperson/ small tweak  
313 4442d 16h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4443d 10h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4444d 19h leod /highres/ Fix brace  
310 4444d 20h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4447d 10h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4447d 12h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4447d 17h leod /highres/ fix 724_d  
306 4447d 23h leod /highres/ JPG->PNG conversions reverted  
305 4448d 11h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4448d 12h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4448d 12h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4448d 22h leod /highres/textures/ fix case of 1151 #2  
301 4448d 22h leod /highres/textures/ fix case of 1151 #1  
300 4448d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4449d 8h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4450d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4460d 21h spiker /highres/sprites/  
296 4461d 16h spiker /highres/sprites/  
295 4467d 23h spiker /highres/ 281  
294 4468d 15h spiker /highres/ Added 4266  
293 4469d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4470d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4480d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)