Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
332 4427d 3h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
329 4429d 2h spiker /highres/sprites/ more tweaks  
328 4432d 5h spiker /highres/ 4288 + shrinker projectile color match  
327 4433d 7h spiker /highres/sprites/ Trooper optimization  
324 4433d 21h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4434d 2h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4434d 3h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4434d 9h spiker /highres/sprites/ more pistol and hands fixes  
319 4436d 22h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4439d 0h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
315 4439d 22h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4440d 2h spiker /highres/sprites/firstperson/ small tweak  
313 4440d 3h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4442d 7h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4444d 22h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4446d 19h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4458d 8h spiker /highres/sprites/  
296 4459d 4h spiker /highres/sprites/  
293 4466d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4468d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  

Show All