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428 4145d 5h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
426 4145d 7h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4147d 2h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4147d 2h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4152d 6h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
418 4154d 1h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
411 4219d 3h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4227d 5h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
403 4322d 9h leod /highres/sprites/ oops  
402 4322d 9h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
400 4322d 12h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
398 4322d 12h loomsday /highres/sprites/props/ angle +90 CW  
397 4322d 16h loomsday /highres/sprites/ chair #556 polymerized  
394 4324d 8h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4326d 13h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
391 4330d 8h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4330d 13h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
388 4334d 9h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
386 4337d 3h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
385 4338d 10h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  

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