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432 4129d 20h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
430 4141d 1h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
428 4146d 16h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
426 4146d 19h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4148d 14h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4148d 14h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4153d 18h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
418 4155d 13h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
411 4220d 15h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4228d 17h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
403 4323d 21h leod /highres/sprites/ oops  
402 4323d 21h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
400 4324d 0h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
398 4324d 0h loomsday /highres/sprites/props/ angle +90 CW  
397 4324d 4h loomsday /highres/sprites/ chair #556 polymerized  
394 4325d 20h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4328d 1h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
391 4331d 20h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4332d 1h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
388 4335d 21h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 

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