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629 3729d 2h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3729d 2h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
622 3742d 1h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
619 3748d 22h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
614 3753d 21h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3756d 13h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3756d 22h loomsday /highres/sprites/ #134 polymerized  
611 3768d 5h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3768d 22h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3769d 2h loomsday /highres/sprites/ model #584 polymerized  
608 3769d 23h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3770d 2h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3774d 9h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3777d 4h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3779d 22h loomsday /highres/sprites/props/ sprite #621 revised  
595 3807d 0h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
588 3839d 5h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
585 3840d 4h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
573 3860d 2h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3864d 2h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 

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