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526 3951d 1h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
475 4089d 1h spiker /highres/sprites/characters/ Minor Duke fixes  
465 4090d 19h spiker /highres/sprites/ Some Duke fixes  
459 4092d 16h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
455 4092d 22h spiker /highres/ Duke and Cycloid  
348 4399d 11h spiker /