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526 3935d 23h leod /highres/sprites/ PNGOUT optimizations part 15: sprites #6: characters

Both new and old PNGs convert to binary identical TGAs
 
459 4077d 14h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
348 4384d 9h spiker /