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Rev Age Author Path Log message Diff
329 4440d 2h spiker /highres/sprites/ more tweaks  
321 4445d 10h spiker /highres/sprites/ more pistol and hands fixes  
313 4451d 4h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4453d 8h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
297 4469d 9h spiker /highres/sprites/  
296 4470d 4h spiker /highres/sprites/  
293 4477d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
239 4792d 4h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4804d 13h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
221 4808d 4h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4808d 4h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4811d 23h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
216 4812d 6h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4813d 1h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
207 4817d 21h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4819d 7h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4820d 23h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4834d 22h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
158 5004d 14h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
155 5019d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  

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