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310 4452d 5h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
270 4688d 3h spiker /highres/ Content by Lightsource  
258 4759d 13h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4760d 3h parkar / Added installer source.  
250 4767d 14h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
248 4768d 6h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
231 4803d 11h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
168 4923d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
139 5041d 1h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
135 5060d 2h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5061d 1h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
121 5076d 23h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
97 5136d 9h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
87 5148d 10h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5149d 0h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
66 5185d 17h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
46 5261d 1h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5261d 1h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
1 5478d 23h plagman / Initial revision. Copies everything from Parkar's private SVN server.