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443 4105d 23h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4105d 23h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
433 4115d 17h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4115d 18h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
426 4132d 18h loomsday /highres/sprites/ simple normalmap for nukebarrel  
411 4206d 13h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
402 4309d 19h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
398 4309d 22h loomsday /highres/sprites/props/ angle +90 CW  
397 4310d 3h loomsday /highres/sprites/ chair #556 polymerized  
390 4317d 23h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
380 4330d 14h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
348 4396d 14h spiker /