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443 4103d 0h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4103d 0h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
433 4112d 19h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)
 
432 4112d 19h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
426 4129d 19h loomsday /highres/sprites/ simple normalmap for nukebarrel  
411 4203d 14h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
402 4306d 20h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
398 4306d 23h loomsday /highres/sprites/props/ angle +90 CW  
397 4307d 4h loomsday /highres/sprites/ chair #556 polymerized  
390 4315d 0h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
380 4327d 15h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
348 4393d 15h spiker /