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Rev Age Author Path Log message Diff
680 3131d 13h leod / #1057 (user maps only), 0551 'proper' glowmap; UserMapHacks: Vermin Clearance and more  
667 3336d 7h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
666 3360d 19h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
665 3362d 13h loomsday /highres/sprites/ 1221 pole vert size fix, texture update  
661 3381d 11h leod / *** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed
 
657 3427d 17h leod / 1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
 
653 3444d 10h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
635 3672d 9h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
632 3714d 14h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3716d 12h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
622 3735d 10h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
619 3742d 8h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
610 3762d 7h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3762d 11h loomsday /highres/sprites/ model #584 polymerized  
608 3763d 8h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3763d 12h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3767d 18h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
604 3773d 8h loomsday /highres/sprites/props/ sprite #621 revised  
588 3832d 14h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
585 3833d 14h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  

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