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Rev Age Author Path Log message Diff
714 97d 9h leod /highres/sprites/props.def Voxel Pack fallout: rescale or rename some items;
hrp_extract.bash: auto-mode recognises dukegdx.def, avoid multiple file extractions
 
710 367d 16h leod /highres/sprites/props.def hrp_extract : major overhaul, change extension to "bash"

Rename Metropolitan MHKs
DEFs: remove TABs
HRP_EXTRACT:
- work on CON and GRP files as well, recognize "setdefname"
- AUTO Mode:
- extract complete mod, start at EDUKE.CON|GAME.CON|duke3d.def, respectively
- also search DUKE3D.GRP
- Speedup on Windows by using Bash's internal regex engine
- New "HRPTYPE"s: maphacks, voxels, auto
 
708 387d 16h leod /highres/sprites/props.def Fix incomplete r703, update extraction

I should actually use the tools I created to avoid this very type of issues...
 
703 399d 5h leod /highres/sprites/props.def Proper props: pipes renamed  
688 1523d 7h leod /highres/sprites/props.def #1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)

UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight.
 
680 1696d 10h leod /highres/sprites/props.def #1057 (user maps only), 0551 'proper' glowmap; UserMapHacks: Vermin Clearance and more  
671 1867d 10h leod /highres/sprites/props.def DEFs: remove unnnecessary pal 0 parameter from normal, specular and glow maps;
UserMapHacks: WGDoom1, WG-Old1/2, Dark Place1/2
 
665 1927d 10h loomsday /highres/sprites/props.def 1221 pole vert size fix, texture update  
653 2009d 7h loomsday /highres/sprites/props.def trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
646 2076d 7h leod /highres/sprites/props.def #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
639 2186d 11h leod /highres/sprites/props.def Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
636 2219d 12h leod /highres/sprites/props.def #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 2237d 6h leod /highres/sprites/props.def 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
632 2279d 11h loomsday /highres/sprites/props.def sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 2281d 9h loomsday /highres/sprites/props.def #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
619 2307d 5h leod /highres/sprites/props.def #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
610 2327d 4h leod /highres/sprites/props.def #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 2327d 8h loomsday /highres/sprites/props.def model #584 polymerized  
608 2328d 5h loomsday /highres/sprites/props.def #976 ventshaft model and texture polymerized  
607 2328d 9h loomsday /highres/sprites/props.def #1227 nukebarrel model & textures update  

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