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714 97d 8h leod /highres/sprites/switches.def Voxel Pack fallout: rescale or rename some items;
hrp_extract.bash: auto-mode recognises dukegdx.def, avoid multiple file extractions
 
691 1422d 9h leod /highres/sprites/switches.def signs/switches : use some skins as testures if possible (130,131,170,171,4441,4442,4473;
UserMapHacks: def/mhk updates to support NightFright's Addon Compilation v3.0
 
671 1867d 9h leod /highres/sprites/switches.def DEFs: remove unnnecessary pal 0 parameter from normal, specular and glow maps;
UserMapHacks: WGDoom1, WG-Old1/2, Dark Place1/2
 
630 2283d 9h leod /highres/sprites/switches.def Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
614 2312d 2h leod /highres/sprites/switches.def move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 2314d 18h loomsday /highres/sprites/switches.def oops.. too soon (reverted to previous deflines)  
612 2315d 3h loomsday /highres/sprites/switches.def #134 polymerized  
442 2664d 13h leod /highres/sprites/switches.def 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 2665d 6h loomsday /highres/sprites/switches.def polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
390 2876d 13h leod /highres/sprites/switches.def glowmaps renamed for consistent naming style

hydrent -> hydrant
 
348 2955d 4h spiker /highres/sprites/switches.def