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Rev Age Author Path Log message Diff
308 4457d 12h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4457d 23h leod /highres/ JPG->PNG conversions reverted  
305 4458d 11h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4458d 13h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4458d 13h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4458d 22h leod /highres/textures/ fix case of 1151 #2  
301 4458d 22h leod /highres/textures/ fix case of 1151 #1  
300 4458d 23h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4460d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4478d 0h spiker /highres/ 281  
294 4478d 16h spiker /highres/ Added 4266  
292 4480d 23h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4496d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4525d 16h spiker /highres/  
286 4531d 4h spiker /highres/ 4154  
285 4557d 15h nightfright / Reverted to previous versions: 341-343  
283 4614d 4h spiker /highres/  
281 4617d 4h nightfright / Modified: #341, 343  
280 4624d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4672d 15h loomsday /highres/ #369 polymerized + #797 recreated  

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