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Rev Age Author Path Log message Diff
328 4452d 14h spiker /highres/ 4288 + shrinker projectile color match  
317 4459d 13h leod /highres/textures/ Polymost grass #2  
316 4459d 13h leod /highres/ Polymost grass #1  
308 4465d 8h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4465d 19h leod /highres/ JPG->PNG conversions reverted  
305 4466d 7h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4466d 9h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4466d 9h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4466d 18h leod /highres/textures/ fix case of 1151 #2  
301 4466d 18h leod /highres/textures/ fix case of 1151 #1  
300 4466d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4467d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4485d 20h spiker /highres/ 281  
294 4486d 12h spiker /highres/ Added 4266  
292 4488d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4504d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4533d 12h spiker /highres/  
286 4539d 0h spiker /highres/ 4154  
285 4565d 11h nightfright / Reverted to previous versions: 341-343  
283 4622d 0h spiker /highres/  
281 4625d 0h nightfright / Modified: #341, 343  
280 4632d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4680d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4688d 15h spiker /highres/  
274 4697d 13h loomsday /highres/ polyTile #367  
273 4697d 14h spiker /highres/ 885 polymerized  
272 4697d 18h spiker /highres/textures/  
271 4697d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4698d 14h spiker /highres/ Content by Lightsource  
269 4700d 16h loomsday /highres/ polymerTile #318  
268 4701d 14h loomsday /highres/ polymer-ed tile #317  
266 4712d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4716d 3h spiker /highres/ Fixes some broken normal maps  
264 4734d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4740d 19h nightfright / Updated: #821, 1189, 2493  
261 4761d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4765d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4770d 14h parkar / Added installer source.  
237 4805d 19h devastator /highres/ 349 and 454 diffuse update  
234 4811d 18h devastator /highres/ 333-334 Tentacles embracing