Rev |
Age |
Author |
Path |
Log message |
Diff |
328 |
4452d 14h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
317 |
4459d 13h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4459d 13h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4465d 8h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4465d 19h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4466d 7h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4466d 9h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4466d 9h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4466d 18h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4466d 18h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4466d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4467d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4485d 20h |
spiker |
/highres/ |
281 |
|
294 |
4486d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4488d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4504d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4533d 12h |
spiker |
/highres/ |
|
|
286 |
4539d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4565d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4622d 0h |
spiker |
/highres/ |
|
|
281 |
4625d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4632d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4680d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4688d 15h |
spiker |
/highres/ |
|
|
274 |
4697d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4697d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4697d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4697d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4698d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4700d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4701d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4712d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4716d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4734d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4740d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4761d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4765d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4770d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4805d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4811d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|