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516 3950d 1h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3950d 1h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4001d 15h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4003d 18h loomsday /highres/ #4117 polymost version  
502 4004d 1h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4004d 12h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4078d 15h spiker /highres/ Marked pipebomb, 5099-5104  
457 4091d 20h spiker /highres/textures/ 4264 color match  
453 4092d 16h spiker /highres/ 4274  
452 4094d 12h loomsday /highres/ tile #314 polymer version  
450 4096d 15h spiker /highres/ 4264  
449 4096d 18h spiker /highres/textures/ ...normal map update  
448 4096d 18h spiker /highres/textures/ 4265 normal map update  
447 4099d 14h loomsday /highres/ a normalmap for #228  
446 4099d 14h loomsday /highres/ tile #313 polymer version  
444 4101d 10h loomsday /highres/ tile #1024 polymer version  
440 4108d 19h loomsday /highres/ tile #4097 polymer version  
439 4108d 19h loomsday /highres/textures/ useless alpha channel removed  
438 4108d 22h loomsday /highres/textures/ crap, hidden layer  
436 4111d 14h loomsday /highres/ tile #1178 polymer version  

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