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Rev Age Author Path Log message Diff
569 3857d 11h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3861d 22h spiker /highres/textures/ 5099-5104 update  
565 3865d 15h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3866d 22h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3870d 16h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3874d 18h spiker /highres/textures/ 0362_d update  
552 3874d 18h spiker /highres/ 4228, 4229  
543 3899d 15h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3900d 12h loomsday /highres/ #0259 polymerized  
541 3900d 14h loomsday /highres/ not sure if metal or concrete but meh...  
540 3900d 16h loomsday /highres/ #1179 polymerized  
539 3901d 13h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3901d 16h loomsday /highres/ tile #243 polymerized  
537 3905d 21h spiker /highres/textures/ 5099-5104 update  
520 3939d 0h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3939d 0h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3939d 0h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3939d 0h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3939d 1h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3939d 1h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 

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