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584 3848d 2h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 3848d 15h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 3848d 17h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3848d 19h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 3849d 18h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3850d 19h loomsday /highres/ tile #196 polymerized  
572 3871d 19h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 3872d 21h spiker / 0280  
569 3874d 17h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 3879d 4h spiker /highres/textures/ 5099-5104 update  
565 3882d 21h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 3884d 4h spiker / 4900-4902 duke - tag, was difficult, lol  
556 3887d 21h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 3892d 0h spiker /highres/textures/ 0362_d update  
552 3892d 0h spiker /highres/ 4228, 4229  
543 3916d 21h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3917d 18h loomsday /highres/ #0259 polymerized  
541 3917d 19h loomsday /highres/ not sure if metal or concrete but meh...  
540 3917d 22h loomsday /highres/ #1179 polymerized  
539 3918d 19h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 

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