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627 3732d 23h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3734d 22h loomsday /highres/ tile #609 is now proper polymer  
625 3737d 19h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3741d 21h loomsday /highres/ hmm.. looks like something from a todo list  
623 3743d 19h loomsday /highres/ tile #446 polymerized  
622 3743d 20h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3744d 0h loomsday /highres/ tile #441 polymerized  
620 3744d 0h loomsday /highres/ tile #310 polymerized  
619 3750d 18h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3751d 5h loomsday /highres/ sprite #915 polymerized  
617 3751d 22h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3752d 21h loomsday /highres/ #1191 fake polymerization  
615 3752d 22h loomsday /highres/ #1174/1175 polymerized  
606 3776d 4h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
603 3781d 21h loomsday /highres/ #150 polymer version revised  
602 3782d 21h loomsday /highres/ #795 polymerized + new polymost version  
601 3785d 22h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3786d 3h loomsday /highres/ tile #705/706 polymerized  
599 3792d 22h loomsday /highres/ animated tile #294-296 polymerized  
598 3793d 6h loomsday /highres/ tile #451/452 polymerized  

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