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Rev Age Author Path Log message Diff
446 4094d 10h loomsday /highres/ tile #313 polymer version  
444 4096d 6h loomsday /highres/ tile #1024 polymer version  
440 4103d 15h loomsday /highres/ tile #4097 polymer version  
436 4106d 10h loomsday /highres/ tile #1178 polymer version  
435 4109d 9h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
434 4110d 16h loomsday /highres/ tile #0843 polymer version  
430 4123d 16h leod / tile0279 (user maps only, derived from 278);
Pirate Flag, Banner 1, Banner 2: add stills definitions for "notmd" maphack

Imperium maphacks moved to dukeplus folder
 
427 4129d 9h loomsday /highres/ normal for (not really a polymer texture) #1188  
422 4137d 7h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4137d 9h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4137d 11h loomsday /highres/ usermap tile #4156 polymer version  
419 4137d 17h loomsday /highres/ #4104 polymer version  
418 4138d 4h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
417 4139d 1h loomsday /highres/ #4103 polymer version  
416 4143d 14h loomsday /highres/ usermaps tile #4155 polymer version  
408 4216d 15h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
406 4301d 12h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
404 4306d 9h loomsday /highres/ tile #390 polymerized  
401 4306d 14h loomsday /highres/ tile #217 polymerized  
395 4307d 8h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 

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