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710 1797d 8h leod / hrp_extract : major overhaul, change extension to "bash"

Rename Metropolitan MHKs
DEFs: remove TABs
HRP_EXTRACT:
- work on CON and GRP files as well, recognize "setdefname"
- AUTO Mode:
- extract complete mod, start at EDUKE.CON|GAME.CON|duke3d.def, respectively
- also search DUKE3D.GRP
- Speedup on Windows by using Bash's internal regex engine
- New "HRPTYPE"s: maphacks, voxels, auto
 
684 3069d 12h loomsday /highres/ all of a sudden  
666 3355d 8h leod / #0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7)
 
658 3417d 23h loomsday /highres/ #242 polymerized  
655 3429d 4h loomsday /highres/ tile #802 polymerized  
654 3435d 23h loomsday /highres/ #3394-96 polymerized  
650 3459d 1h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3464d 9h loomsday /highres/ tile #348 +norm +spec  
633 3702d 5h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
630 3713d 2h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
626 3721d 2h loomsday /highres/ tile #609 is now proper polymer  
625 3723d 23h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3728d 1h loomsday /highres/ hmm.. looks like something from a todo list  
623 3729d 23h loomsday /highres/ tile #446 polymerized  
621 3730d 3h loomsday /highres/ tile #441 polymerized  
620 3730d 4h loomsday /highres/ tile #310 polymerized  
618 3737d 8h loomsday /highres/ sprite #915 polymerized  
617 3738d 2h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3739d 0h loomsday /highres/ #1191 fake polymerization  
615 3739d 1h loomsday /highres/ #1174/1175 polymerized  
603 3768d 1h loomsday /highres/ #150 polymer version revised  
602 3769d 1h loomsday /highres/ #795 polymerized + new polymost version  
601 3772d 2h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3772d 6h loomsday /highres/ tile #705/706 polymerized  
599 3779d 2h loomsday /highres/ animated tile #294-296 polymerized  
598 3779d 10h loomsday /highres/ tile #451/452 polymerized  
597 3780d 1h loomsday /highres/ tile #453 polymerized  
589 3827d 3h loomsday /highres/ oops... forgot to set the scale on #4282  
587 3827d 21h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 3827d 22h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 3828d 7h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
582 3828d 23h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 3829d 1h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 3830d 0h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 3830d 0h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 3831d 0h loomsday /highres/ tile #196 polymerized  
571 3853d 3h spiker / 0280  
561 3864d 10h spiker / 4900-4902 duke - tag, was difficult, lol  
552 3872d 6h spiker /highres/ 4228, 4229  
542 3898d 0h loomsday /highres/ #0259 polymerized