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643 3554d 23h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
638 3643d 17h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
566 3866d 17h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
479 4075d 19h leod / 3DRealms maphacks rearranged  
415 4146d 16h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4149d 0h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
409 4208d 19h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
384 4319d 18h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
324 4428d 13h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
293 4461d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4463d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4472d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4473d 17h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4473d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4539d 17h nightfright / Reverted to previous versions: 341-343  
281 4599d 6h nightfright / Modified: #341, 343  
280 4606d 6h nightfright / Modified: #342, 343, 821, 916, 917  
275 4670d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4709d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4715d 1h nightfright / Updated: #821, 1189, 2493  
261 4735d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
256 4746d 6h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4751d 0h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4752d 5h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4752d 7h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4752d 18h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4753d 0h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4753d 0h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4761d 19h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4763d 6h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4763d 21h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4766d 7h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4766d 7h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4766d 21h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4767d 20h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4775d 19h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4777d 3h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4783d 19h nightfright / empyrock modifications from Mar 28  
231 4788d 4h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4788d 19h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)