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686 1634d 7h leod /hrp_readme.txt 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
675 1798d 20h leod /hrp_readme.txt HRP 5.4 post-release update  
674 1850d 19h leod /hrp_readme.txt (oops) update hrp_readme.txt (not complete)  
643 2117d 1h leod /hrp_readme.txt Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
638 2205d 19h leod /hrp_readme.txt effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
566 2428d 19h leod /hrp_readme.txt Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
479 2637d 21h leod /hrp_readme.txt 3DRealms maphacks rearranged  
415 2708d 18h leod /hrp_readme.txt New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 2711d 2h leod /hrp_readme.txt Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
409 2770d 21h leod /hrp_readme.txt sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
384 2881d 20h leod /hrp_readme.txt Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
324 2990d 15h leod /hrp_readme.txt HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
293 3023d 8h nightfright /hrp_readme.txt Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 3025d 3h nightfright /hrp_readme.txt Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 3034d 21h nightfright /hrp_readme.txt Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 3035d 19h nightfright /hrp_readme.txt Modified: frozen textures for #603 (Supertanker model)  
289 3035d 20h nightfright /hrp_readme.txt Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 3101d 19h nightfright /hrp_readme.txt Reverted to previous versions: 341-343  
281 3161d 8h nightfright /hrp_readme.txt Modified: #341, 343  
280 3168d 8h nightfright /hrp_readme.txt Modified: #342, 343, 821, 916, 917  

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