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686 1643d 18h leod /hrp_readme.txt 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
675 1808d 6h leod /hrp_readme.txt HRP 5.4 post-release update  
674 1860d 5h leod /hrp_readme.txt (oops) update hrp_readme.txt (not complete)  
643 2126d 12h leod /hrp_readme.txt Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
638 2215d 6h leod /hrp_readme.txt effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
566 2438d 5h leod /hrp_readme.txt Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
479 2647d 7h leod /hrp_readme.txt 3DRealms maphacks rearranged  
415 2718d 4h leod /hrp_readme.txt New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 2720d 12h leod /hrp_readme.txt Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
409 2780d 8h leod /hrp_readme.txt sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
384 2891d 6h leod /hrp_readme.txt Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
324 3000d 1h leod /hrp_readme.txt HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
293 3032d 18h nightfright /hrp_readme.txt Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 3034d 14h nightfright /hrp_readme.txt Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 3044d 8h nightfright /hrp_readme.txt Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 3045d 5h nightfright /hrp_readme.txt Modified: frozen textures for #603 (Supertanker model)  
289 3045d 7h nightfright /hrp_readme.txt Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 3111d 6h nightfright /hrp_readme.txt Reverted to previous versions: 341-343  
281 3170d 18h nightfright /hrp_readme.txt Modified: #341, 343  
280 3177d 19h nightfright /hrp_readme.txt Modified: #342, 343, 821, 916, 917  

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