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727 274d 9h leod /hrp_todo.txt UNIX newlines for *.def, *.mhk, *.txt  
715 340d 10h leod /hrp_todo.txt Maphacks : Fix some errors and non-errors, found by mhk parser; notmd3 = notmd2 = notmd; nomd3anim = nomd2anim = nomdanim  
707 660d 23h leod /hrp_todo.txt Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
690 1720d 18h leod /hrp_todo.txt UserMapHacks: a couple of 'recent' releases  
686 1909d 22h leod /hrp_todo.txt 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
648 2318d 12h leod /hrp_todo.txt UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
643 2392d 16h leod /hrp_todo.txt Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 2412d 18h leod /hrp_todo.txt #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 2431d 9h leod /hrp_todo.txt Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 2442d 13h leod /hrp_todo.txt UserMapHacks: big update  
639 2458d 14h leod /hrp_todo.txt Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
636 2491d 15h leod /hrp_todo.txt #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 2509d 10h leod /hrp_todo.txt 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 2530d 17h leod /hrp_todo.txt UserMapHacks: 2070, Aqua*, NSD group completed  
633 2544d 16h leod /hrp_todo.txt Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
630 2555d 13h leod /hrp_todo.txt Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
627 2561d 13h leod /hrp_todo.txt Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
622 2572d 10h leod /hrp_todo.txt darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
619 2579d 8h leod /hrp_todo.txt #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
614 2584d 7h leod /hrp_todo.txt move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 

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