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573 2423d 20h leod /maphacks/3drealms/E1L2_atomic.mhk Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
507 2546d 21h leod /maphacks/3drealms/E1L2_atomic.mhk Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
490 2602d 0h leod /maphacks/3drealms/E1L2_atomic.mhk Maphack fixes & updates  
489 2603d 17h leod /maphacks/3drealms/E1L2_atomic.mhk UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes  
479 2646d 20h leod /maphacks/3drealms/E1L2_atomic.mhk 3DRealms maphacks rearranged  
473 2650d 18h leod /maphacks/3drealms/E1L2_atomic.mhk 1.3D maphacks: Fix Polymer lighting  
435 2676d 19h leod /maphacks/3drealms/E1L2_atomic.mhk tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
415 2717d 17h leod /maphacks/3drealms/E1L2_atomic.mhk New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.