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Rev Age Author Path Log message Diff
667 3343d 3h leod / #2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though)
 
662 3382d 11h leod / Maphacks: Ep.3 review completed (E3L2,4,5,7,8);
UserMapHacks: mostly renaming stuff
 
660 3408d 3h leod / *** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513

UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts)
 
652 3456d 13h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
645 3532d 13h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
641 3601d 4h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3612d 8h leod / UserMapHacks: big update  
636 3661d 10h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3679d 5h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
630 3725d 9h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
606 3774d 14h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
596 3795d 6h leod /maphacks/ UserMapHacks: Alien Rendezvous, EDF Base, EDF Secret Base, Maads, and more;
MHK reviews completed. All UserMapHacks comply with HRP 5.3.
 
590 3836d 3h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
577 3846d 8h leod / UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews  
576 3851d 9h leod / UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews  
572 3864d 7h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
566 3874d 5h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
559 3879d 16h leod / PNGOUT nitpicking  
549 3885d 7h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
546 3904d 13h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels
 
539 3911d 7h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
507 3983d 9h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
504 4000d 8h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
498 4010d 9h leod /maphacks/ UserMapHacks : WGRealms, Moonbase Accident, ...  
497 4016d 6h leod /maphacks/ move MRCK maphacks  
495 4018d 9h leod /maphacks/ UserMapHacks : WGCity, TTA2, Undesire, NBCBP, WCTime, and more

More maphack reviews

There seems to be a light at the end of the tunnel...
 
493 4024d 6h leod / UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)

misc. maphack fixes and updates
hud_polymost.def : cosmetic
 
488 4043d 7h leod /maphacks/ UserMapHacks : 47 Fornax, Desert Hives, It Lives, LOST, Neutron Base, Payback, Paradisiac Shopping  
484 4068d 5h leod /maphacks/ UserMapHacks : A.dream2, Drafted  
479 4083d 7h leod / 3DRealms maphacks rearranged  
454 4091d 4h leod / Polymost : use 4274_d.png; Minor maphack stuff  
435 4113d 7h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
432 4116d 7h leod / tile0917 (Firealarm) by Steveeeie (full size); UserMapHacks: Aztec, Damn Dam, Sewer, Sweeney, Twin Creeks, Warzone, and more  
429 4127d 13h leod /maphacks/ UserMapHacks : Dharga, 1_bitch, Taamalus, and more  
425 4135d 2h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
415 4154d 4h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.