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Rev Age Author Path Log message Diff
687 3062d 13h leod /maphacks/ UserMapHacks: FM3X done  
686 3070d 19h leod / 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
683 3089d 4h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
682 3103d 16h leod /maphacks/ UserMapHacks: new 'South of Hell*, 'Groovy Street', 'Baptized in ...' + reviews and restructuring.  
681 3117d 8h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
679 3145d 8h leod /maphacks/ UserMapHacks: The usual mix of old and recent releases  
676 3224d 10h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3407d 7h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3447d 15h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
648 3479d 9h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
646 3509d 7h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3553d 13h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3603d 10h leod / UserMapHacks: big update  
636 3652d 12h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3716d 10h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3822d 7h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3827d 5h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3866d 11h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
560 3868d 11h leod / UserMapHacks: Plug and Pray Remake, MHK reviews  
510 3950d 13h leod / UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews  

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