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Rev Age Author Path Log message Diff
687 3083d 17h leod /maphacks/ UserMapHacks: FM3X done  
686 3091d 23h leod / 0226.png moved to textures_polymost;
hrp_readme/todo updates;
UserMapHacks: new DestinyOfTheAliens, GoodsHD, ug_basis_cplx, FM3X (50% done), plus the usual blabla
 
683 3110d 8h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
682 3124d 19h leod /maphacks/ UserMapHacks: new 'South of Hell*, 'Groovy Street', 'Baptized in ...' + reviews and restructuring.  
681 3138d 12h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
679 3166d 12h leod /maphacks/ UserMapHacks: The usual mix of old and recent releases  
676 3245d 13h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3428d 10h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3468d 18h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
648 3500d 12h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
646 3530d 11h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3574d 17h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3624d 14h leod / UserMapHacks: big update  
636 3673d 16h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3737d 14h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3843d 11h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3848d 9h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3887d 14h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
560 3889d 15h leod / UserMapHacks: Plug and Pray Remake, MHK reviews  
510 3971d 17h leod / UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews  

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