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Rev Age Author Path Log message Diff
727 1443d 10h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1443d 13h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1490d 9h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
719 1500d 13h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
707 1830d 0h leod / Maphacks: set "move to infinity" to 'mdxoff 9999999' + 'pitch -1'  
702 1862d 17h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
689 2905d 11h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
676 3232d 14h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3415d 11h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3455d 18h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3561d 17h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
636 3660d 16h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.