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727 1440d 6h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1440d 8h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1487d 5h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1487d 7h leod /maphacks/ Maphacks: last touches before ...  
719 1497d 9h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1499d 5h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1505d 12h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2805d 14h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2902d 6h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3122d 7h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3229d 9h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3412d 6h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3452d 14h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3558d 12h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3608d 9h leod / UserMapHacks: big update  
636 3657d 11h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3721d 10h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3827d 6h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3832d 4h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3871d 10h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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