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Rev Age Author Path Log message Diff
711 1683d 21h leod / Maphacks: ZERO, + some housekeeping;
hrp_extract: improve Voxel Pack handling
 
709 1809d 9h leod / Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist  
702 1851d 3h leod /maphacks/ UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13  
701 1853d 1h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 2878d 5h leod / UserMapHacks: a couple of 'recent' releases  
688 2952d 21h leod / #1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)

UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight.
 
683 3085d 18h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
676 3220d 23h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3403d 20h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
648 3475d 22h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
646 3505d 21h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3550d 3h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
636 3649d 2h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
633 3702d 2h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
583 3828d 18h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
577 3834d 0h leod / UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews  
576 3839d 0h leod / UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews  
572 3851d 22h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
569 3854d 20h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
566 3861d 20h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews