Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
727 1439d 23h leod / UNIX newlines for *.def, *.mhk, *.txt  
718 1497d 2h leod /maphacks/ Maphacks : prepare for scripted patching; DEFs :http -> https  
716 1505d 5h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
709 1817d 12h leod / Maphacks: 20th Anniv. World Tour Ep.5, MSSP9, Shocking Twist  
701 1861d 4h leod /maphacks/ UserMapHacks: Pyratel, and less recent releases; some housekeeping  
690 2886d 8h leod / UserMapHacks: a couple of 'recent' releases  
688 2961d 0h leod / #1055 (film reel) animation fix by Mark. (https://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__st__5370__p__236861#entry236861)

UserMapHacks : interim chckin - SSC only, and some unfinished stuff. Haven't worked on this for months and no continuation in sight.
 
683 3093d 21h leod /maphacks/ UserMapHacks: New York Rebellion Episode aka FM1X, and others  
676 3229d 2h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
648 3484d 1h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
646 3514d 0h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
643 3558d 5h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
636 3657d 5h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
633 3710d 5h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
583 3836d 21h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
577 3842d 3h leod / UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews  
576 3847d 3h leod / UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews  
566 3869d 23h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews