Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1438d 11h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1438d 13h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
724 |
1439d 15h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues; start fixing tile comment consistency |
|
722 |
1485d 10h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1495d 14h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1497d 10h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1503d 17h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
702 |
1857d 18h |
leod |
/maphacks/ |
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13 |
|
695 |
2769d 19h |
leod |
/ |
Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1 |
|
648 |
3482d 13h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
644 |
3554d 11h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
636 |
3655d 16h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|